<?php

defined('BASEPATH') or die('forbidden');

//通用
    $lang['LOG_OBJECT_ID'] = 'ID';
    $lang['LOG_OBJECT_ROLEID'] = '玩家ID';
    $lang['LOG_OBJECT_ROLENAME'] = '角色名';
    $lang['LOG_OBJECT_SERVERID'] = '服务器ID';
    $lang['LOG_OBJECT_LEVEL'] = '角色等级';
    $lang['LOG_OBJECT_VIPLV'] = 'VIP等级';
    $lang['LOG_OBJECT_OPERATIONTIME'] = '操作时间';
    $lang['LOG_ROLE_ACCOUNTLOGIN_DITCH'] = '渠道';
    $lang['LOG_ROLE_ACCOUNTLOGIN_EVENT'] = '事件类型';
    $lang['LOG_ROLE_ACCOUNTLOGIN_SRC'] = '来源';
    $lang['LOG_OBJECT_CHANGE_TYPE'] = '变更类型';
    $lang['LOG_ROLE_ACCOUNTLOGIN_PARAM1'] = '变更数量';
    $lang['LOG_ITEMID_ACTION'] = '体力ID';
    $lang['LOG_ITEMID_NUM_ACTION'] = '体力数量';
    $lang['LOG_ITEMID_DIAMOND'] = '钻石ID';
	$lang['LOG_ITEMID_NUM_DIAMOND'] = '钻石数量';
	$lang['LOG_ITEMID_GOLDCOIN'] = '金币ID';
	$lang['LOG_ITEMID_NUM_GOLDCOIN'] = '金币数量';
	$lang['LOG_ITEMID_SGKM_MONEY'] = '星耀币ID';
	$lang['LOG_ITEMID_NUM_SGKM_MONEY'] = '星耀币数量';
	$lang['LOG_ITEMID_GEM'] = '圣物ID';
	$lang['LOG_ITEMID_NUM_GEM'] = '圣物数量';
	$lang['LOG_ITEMID_GEMPIECE'] = '圣物碎片ID';
	$lang['LOG_ITEMID_NUM_GEMPIECE'] = '圣物碎片数量';
	$lang['LOG_ITEMID_EQUIP'] = '装备ID';
	$lang['LOG_ITEMID_NUM_EQUIP'] = '装备数量';
	$lang['LOG_ITEMID_EQUIPPIECE'] = '装备碎片ID';
	$lang['LOG_ITEMID_NUM_EQUIPPIECE'] = '装备碎片数量';
	$lang['LOG_ITEMID_FASHION'] = '时装ID';
	$lang['LOG_ITEMID_NUM_FASHION'] = '时装数量';
	$lang['LOG_ITEMID_FASHIONPIECE'] = '时装碎片ID';
	$lang['LOG_ITEMID_NUM_FASHIONPIECE'] = '时装碎片数量';
	$lang['LOG_ITEMID_NORMALITEM'] = '普通物品ID';
	$lang['LOG_ITEMID_NUM_NORMALITEM'] = '普通物品数量';
	$lang['LOG_ITEMID_WEAK'] = '潜能ID';
	$lang['LOG_ITEMID_NUM_WEAK'] = '潜能数量';
	$lang['LOG_ITEMID_HERO'] = '英雄ID';
	$lang['LOG_ITEMID_NUM_HERO'] = '英雄数量';
	$lang['LOG_ITEMID_HEROPIECE'] = '英雄碎片ID';
	$lang['LOG_ITEMID_NUM_HEROPIECE'] = '英雄碎片数量';
    
    $lang['LOG_AFTER_NUM'] = '变更后总数';

//goldproduce
    $lang['LOG_OBJECT_GOLDPRODUCE_PREGOLD'] = '当前钻石';
    $lang['LOG_OBJECT_GOLDPRODUCE_AFTGOLD'] = '之后钻石';
    $lang['LOG_OBJECT_GOLDPRODUCE_PRODUCEGOLD'] = '钻石产出量';
    $lang['LOG_OBJECT_GOLDPRODUCE_PRODUCEGOLDWAY'] = '产出途径';
    $lang['LOG_OBJECT_GOLDPRODUCE_ACTION'] = '获得/消耗';
	
//silverproduce
	$lang['LOG_OBJECT_SILVERPRODUCE_PRESILVER'] = '当前金币数';
	$lang['LOG_OBJECT_SILVERPRODUCE_AFTSILVER'] = '之后金币';
	$lang['LOG_OBJECT_SILVERPRODUCE_SILVERNUM'] = '产出金币数';
	$lang['LOG_OBJECT_SILVERPRODUCE_PRODUCESILVERWAY'] = '产出金币方式';
	$lang['LOG_OBJECT_SILVERPRODUCE_COPYID'] = '副本ID';
	$lang['LOG_OBJECT_SILVERPRODUCE_ACTION'] = '增加/减少';
	
//tiredrecord
	$lang['LOG_OBJECT_TIREDRECORD_NUM'] = '(增加/消耗)体力数';
	$lang['LOG_OBJECT_TIREDRECORD_PRENUM'] = '之前数目';
	$lang['LOG_OBJECT_TIREDRECORD_AFTNUM'] = '之后数目';
	$lang['LOG_OBJECT_TIREDRECORD_ACTION'] = '来源';
	
//objectproduce
	$lang['LOG_OBJECT_OBJECTPEODUCE_WAY'] = '来源';
	$lang['LOG_OBJECT_OBJECTPEODUCE_OBJECTID'] = '物品ID';
	$lang['LOG_OBJECT_OBJECTPEODUCE_AMOUNT'] = '物品数量';
	$lang['LOG_OBJECT_OBJECTPEODUCE_OBJECTGMID'] = '物品GMID';
	$lang['LOG_OBJECT_OBJECTPEODUCE_PREGMID'] = '叠加前GMID';
	$lang['LOG_OBJECT_OBJECTPEODUCE_TYPE'] = '类型';
	$lang['LOG_OBJECT_OBJECTPEODUCE_PRENUM'] = '叠加前数量';
	$lang['LOG_OBJECT_OBJECTPEODUCE_AFTNUM'] = '叠加后数量';
	$lang['LOG_OBJECT_OBJECTPEODUCE_AFTGMID'] = '叠加后GMID';
	$lang['LOG_OBJECT_OBJECTPEODUCE_KIND'] = '背包类型';
	$lang['LOG_OBJECT_OBJECTPEODUCE_SUBKIND'] = '物品子类型';
	
//money_change
    $lang['LOG_OBJECT_IS_V'] = '战斗结果';
    $lang['LOG_OBJECT_FIGHT_VALUE'] = '战斗力';
	$lang['LOG_OBJECT_ENEMY_ID'] = '被夺宝玩家ID';
	$lang['LOG_OBJECT_TREASURE_ID'] = '宝物ID';
	$lang['LOG_OBJECT_ENEMY_FIGHT_VALUE'] = '被夺宝玩家战力';
	$lang['LOG_OBJECT_ENEMY_IS_ROBOT'] = '是否机器人';

	$lang['LOG_OBJECT_MONEYCHANGE_PRENUM'] = '之前数量';
	$lang['LOG_OBJECT_MONEYCHANGE_AFTNUM'] = '之后数量';
	
?>